# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B257 | Absolute Stillness | Dual: Score this in an end phase If: A friendly Quarry is holding an objective And: That fighter has no Move or Charge tokens. |
2 | - | - | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B306 | Swift Capture | Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - | - | - | ||||||
B324 | Buried Instinct | Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - | - | - | ||||||
B363 | Restless Prize | Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - | - | - | ||||||
B393 | Cryptic Companion | This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. | - | - | - | - | ||||||
G1 | Bold Conquest | Surge, Dual: Score this immediately after an activation If: Your leader made a Charge action in that activation And: your leader is holding an objective. |
1 | - | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
DC98 | Balance the Cosmic Equation | Hybrid: Score this in an end phase if: There are two or more enemy fighters out of action Or: Your warband holds more objectives than any other warband. |
1 | - | - | - | ||||||
DC102 | Instinctive Tactics | Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase. | 1 | - | - | - | ||||||
DC106 | The Great Plan | Dual: Score this in an end phase if: You have scored six or more objective cards And: You have scored one or more Surge objective cards, one or more Dual objective cards and one or more Hybrid objective cards. |
3 | - | - | - | ||||||
DC108 | Will of the Slann | Score this in an end phase if your warband holds one or more objectives in two or more players' territories. | 2 | - | - | - | ||||||
DC109 | Burst from the Shadows | Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes. | - | - | - | - | ||||||
DC110 | Huanchi's Device | Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex. | - | - | - | - | ||||||
DC113 | Lords of Space and Time | Choose one friendly fighter that is not adjacent to any enemy fighters. Place that fighter in the same hex as an objective token in enemy territory, not adjacent to any enemy fighters. Then give that fighter one Move token. | - | - | - | - | ||||||
DC118 | The Hunter's Steed | Asterism +1 Move to friendly fighters. This effect persists until the end of the round or until any player plays another Asterism card. |
- | - | - | - | ||||||
DC122 | Heaven-blessed Weapon | +1 Dice and Knockback 1 to this fighter's Range 1 Attack actions. | - | - | - | - | ||||||
DC127 | Unfeeling Resilience | When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1). | - | - | - | - | ||||||
DC128 | Unhesitating | +1 Move +2 Move instead if this fighter is a Skink. |
- | - | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC336 | Underdog | Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - | - | - | ||||||
DC382 | Living Land | Pick one: flip an objective token that has the same number as the round number, or move one objective token in your territory 1 hex. | - | - | - | - | ||||||
DC434 | Dominant Defender | If this fighter is holding an objective, this fighter is on Guard. If this fighter's defence roll includes no successes, discard the Primacy token. Reaction: After an Attack action in which this fighter's defence roll included one or more Critical success, gain the Primacy token. |
- | - | - | - | ||||||
DC447 | Formidable Defence | This fighter is a Quarry. If this fighter is a Quarry: +1 Defence. -1 Dice from this fighter's Attack actions (to a minimum of 1). |
- | - | - | - | ||||||
DC469 | Proud Runner | +1 Move Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token. |
- | - | ? | - | ||||||
DC479 | Savage Visage | This fighter is a Hunter. You can re-roll one dice in this fighter's attack rolls for Range 1 Attack actions for each of this fighter's upgrades that have one or more instances of the Hunter keyword. |
- | - | ? | - | ||||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E40 | Sidestep | Choose one friendly fighter and push that fighter 1 hex. | - | - | - | NewestDuplicate | 10/44 (22.73%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) |